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Hogwarts Legacy: The video game is proving a smash hit

Hogwarts Legacy: The video game is proving a smash hit

Brewing a megahit

Last week, Warner Bros. Discovery announced that Hogwarts Legacy, a video game set some 200 years before the main events of the Harry Potter series, had passed $850m in sales just 2 weeks since its release.

That reception makes the game one of the fastest selling of all time, behind megahits such as Grand Theft Auto V and Cyberpunk 2077, confirming that JK Rowling’s personal controversy has failed to meaningfully dampen the excitement for all things Hogwarts.

Cast aside

‍**$850m** in sales brings Hogwarts Legacy ahead of each movie in the Fantastic Beasts (FB) spinoff series, the most recent of which limped to an _un_fantastic $407m in sales at the global box office. Indeed, considering the figures are just 2 weeks worth of sales, Hogwarts Legacy compares pretty favorably even with the megahits that were the original movie series (though the box office figures haven't been adjusted for inflation, which would certainly be meaningful over 20+ years).

The success of the game is a good reminder of 2 things. One is that people really like Harry Potter. The second is just how big the video game industry is. Indeed, the latest estimates put the total video game industry, including revenues from mobile, console and PC games, north of $175bn a year, nearly 7x the ~$26bn that the global box office took.

Want to build a mega-franchise? Starting with books, moving to movies, merchandise… and eventually video games is a pretty tried and tested method.

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OpenAI set to air a minute-long Super Bowl ad for a second consecutive year, per WSJ

OpenAI is expected to broadcast a lengthy commercial at Super Bowl LX, The Wall Street Journal reported Monday.

Having aired its first-ever paid ad at last year’s Big Game, the ChatGPT maker is set to take another 60-second ad slot during NBC’s broadcast on February 8, according to people familiar with the matter.

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Tamagotchis are making a comeback, 3 decades after first becoming a global toy craze

If you were a ’90s kid, you might remember the craze around little egg-shaped toys with an 8-bit digital screen, displaying an ambiguous pet-thing that demanded food and attention.

Now, on the brand’s 30th anniversary, the Tamagotchi the Japanese pocket-sized virtual pet that launched a thousand cute and needy tech companions, from Nintendogs to fluffy AI robots — is making a minor comeback.

Tamagotchi Google Search Trends
Sherwood News

Looking at Google Trends data, searches for “tamagotchi” spiked in December in the US, up around 80% from just six months prior, with the most search volume in almost two decades.

While the toys are popular Christmas gifts, with interest volumes often seen ticking up in December each year, the sudden interest might also have something to do with the birthday celebrations that creator and manufacturer Bandai Namco are putting on, including a Tokyo exhibition that opened on Wednesday.

Game, set, hatch

More broadly, modern consumers appear to have a growing obsession with collectibles (see: Labubu mania), as well as a taste for nostalgia (see: the iPod revival, among many other trends).

But, having finally hit 100 million sales in September last year, the brand itself is probably just glad to exist, giving a whole new generation the chance to experience the profound grief of an unexpected Tamagotchi death.

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