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GTA VI Photo Illustrations
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Take-Two soars as “Grand Theft Auto 6” still on track for a fall release

“Grand Theft Auto” products have continued to fill Take-Two’s coffers in the 12 years since the game’s fifth installment.

Max Knoblauch

Those looking for a specific “Grand Theft Auto VI” release update: keep waiting. Take-Two Interactive reiterated that the game is on track to debut this fall, but didnt provide a more specific date.

The gaming giant, which owns publishers Rockstar Games (GTA and Red Dead Redemption”), 2K (Civilization” and NBA 2K”), and Zynga (mobile games like Merge Dragons”), reported net bookings of $1.37 billion in its fiscal third quarter.

Its shares rose more than 7% in after-hours trading, likely a collective sigh of relief that the upcoming “Grand Theft Auto” game is still due for this year.

“Looking ahead, this calendar year is shaping up to be one of the strongest ever for Take-Two,” CEO Strauss Zelnick said on the earnings call, noting that the 2K basketball franchise delivered strong net bookings.

The amount of hype around GTA 6, which has a rumored budget of $2 billion, cant be overstated. The game will likely not only be the biggest of the year, but of the decade. Its expected to break $1 billion in preorder sales alone, and video game research group DFC Intelligence is predicting $3.2 billion in sales in its first 12 months. For context, that would be roughly double 2024s biggest box office performer, Inside Out 2.” Competitors like EA have implied they may delay tentpole titles based on GTA 6s release date.

The games predecessor, GTA 5, set the bar high for Take-Two. The title has sold 210 million copies over its nearly 12-year lifespan, covering three console generations. Thats more units sold than the entire Final Fantasy” franchise combined. According to Circana, GTA 5 has cracked the top 15 bestselling video games in the US every year since its 2013 release.

Suffice it to say, Take-Two has a lot riding on GTA 6.

The open-world crime simulator franchise isnt its only revenue driver, though. Take-Twos $12.7 billion acquisition of mobile gaming juggernaut Zynga in 2022 has proven to be a huge boon to its books. After the merger, mobile revenue quickly came to dominate Take-Twos income statement when filtered by platform. This quarter, mobile accounted for $731.6 million, 54% of the publishers net revenue, while console accounted for 37%.

Mobile games are far cheaper to produce than big-budget console titles, and are often filled with lucrative advertisements and microtransactions. The business is swelling, fueled by bizarre and shady advertising practices, and accounts for about half of the total games market. According to market intelligence firm Sensor Tower, 11 mobile titles surpassed $1 billion in revenue last year.

Take-Twos earnings come amid an otherwise lackluster video game earnings week. A gloomy forecast from Roblox sent its shares plunging Thursday, Electronic Arts said its soccer franchise EA Sports FC 25” underperformed, and Nintendos aging Switch console continued to struggle, with a successor on the way.

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OpenAI’s ARR reached over $20 billion in 2025, CFO says

Sam Altman’s $500 billion artificial intelligence behemoth hit a major financial milestone last year, according to a new blog post over the weekend from OpenAI CFO Sarah Friar, as the company confirmed it had hit a more than $20 billion annual revenue run rate at the end of 2025.

Elsewhere in the blog post, Friar spent time addressing the company’s shifting goals, referencing plans to “close the distance between where intelligence is advancing and how individuals, companies, and countries actually adopt and use it.” As has become customary in the AI company press release genre, the CFO was also keen to tout the unending growth of the business, writing:

  • Both our Weekly Active User (WAU) and Daily Active User (DAU) figures continue to produce all-time highs. This growth is driven by a flywheel across compute, frontier research, products, and monetization.

  • Compute grew 3X year over year or 9.5X from 2023 to 2025: 0.2 GW in 2023, 0.6 GW in 2024, and ~1.9 GW in 2025.

And, perhaps most importantly for current backers and those keeping an eye on the private company before its rumored mega IPO:

  • Revenue followed the same curve growing 3X year over year, or 10X from 2023 to 2025: $2B ARR in 2023, $6B in 2024, and $20B+ in 2025. This is never-before-seen growth at such scale.

That latest figure has certainly set tongues in the tech world wagging, just as the company announced it would begin rolling out ads to free and ChatGPT Go users. It also puts the chatbot giant a fair way ahead of competitors like Anthropic, the company behind Claude.

OpenAI Anthropic ARR race
Sherwood News

Elsewhere in the blog post, Friar spent time addressing the company’s shifting goals, referencing plans to “close the distance between where intelligence is advancing and how individuals, companies, and countries actually adopt and use it.” As has become customary in the AI company press release genre, the CFO was also keen to tout the unending growth of the business, writing:

  • Both our Weekly Active User (WAU) and Daily Active User (DAU) figures continue to produce all-time highs. This growth is driven by a flywheel across compute, frontier research, products, and monetization.

  • Compute grew 3X year over year or 9.5X from 2023 to 2025: 0.2 GW in 2023, 0.6 GW in 2024, and ~1.9 GW in 2025.

And, perhaps most importantly for current backers and those keeping an eye on the private company before its rumored mega IPO:

  • Revenue followed the same curve growing 3X year over year, or 10X from 2023 to 2025: $2B ARR in 2023, $6B in 2024, and $20B+ in 2025. This is never-before-seen growth at such scale.

That latest figure has certainly set tongues in the tech world wagging, just as the company announced it would begin rolling out ads to free and ChatGPT Go users. It also puts the chatbot giant a fair way ahead of competitors like Anthropic, the company behind Claude.

OpenAI Anthropic ARR race
Sherwood News

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