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Roblox hits a 52-week high as a wildly simple gardening game created by a 16-year-old explodes in popularity

Roblox’s “Grow A Garden” game, originally created by a teen, has smashed gaming records for concurrent users.

Max Knoblauch
6/16/25 2:00PM

An unbelievably simple gardening simulation game, said to be initially created in about three days by a 16-year-old, has Roblox shares trading at their highest level since late 2021.

The game, called “Grow a Garden,” has players plant seeds, sell their crops for in-game currency called sheckles, and then use that money to purchase more seeds and animals. Users can spend real-world cash to speed up the process. This is the sort of thing that happens when “GTA 6” is delayed.

“Grow a Garden,” which has classic Roblox blocky graphics, has become one of the world’s most popular games. A Roblox spokesperson confirmed to Sherwood News that the game smashed the concurrent player record held by “Fortnite,” with 16.5 million players gardening at once on Friday. That’s about the population of Sweden and Denmark combined. Roblox shares have spiked 72% since March 31, when “Grow a Garden” first sprouted.

Following its initial creation in late March and popularity spike, “Grow a Garden” was partially acquired by a well-known Roblox creator named Janzen Madsen who built out the game further with a team of developers. More recently, Do Big Studios, a Florida-based company that specializes in acquiring and marketing games on the Roblox platform, also invested in the game.

Wedbush Securities analyst Michael Pachter last week said “Grow a Garden” is “driving massive engagement growth” in the company’s current quarter as summer vacation begins. The game has led a 75% surge in concurrent users since December and “has positioned Q2 2025 for a potential record-breaking quarter,” according to Pachter.

Roblox has fostered a massive community of creators, developing unique games within the platform. In its first quarter this year, Roblox reported that its payouts to creators had climbed to more than $281 million.

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Opendoor soars as co-founders Keith Rabois and Eric Wu added to board of directors, Shopify COO Kaz Nejatian appointed as new CEO


Opendoor Technologies is soaring after announcing that two of the online real estate company’s co-founders, Keith Rabois and Eric Wu, have been added to its board of directors. Rabois will serve as Chairman.

The company said Wu and Rabois’ VC firm are buying $40 million in Opendoor stock via a private investment in public equity (PIPE) financing.

In addition, Opendoor has poached Shopify COO Kaz Nejatian to serve as its new CEO after Carrie Wheeler resigned in mid-August.

“Literally there was only one choice for the job: Kaz. I am thrilled that he will be serving as CEO of Opendoor,” said Rabois.

The company touted that it’s “going into founder mode” with these additions in its press release, with lead independent director Eric Feder championing this injection of “founder DNA.”

That exact phrase, “founder DNA,” was used by Eric Jackson, architect of the initial rally and social interest in Opendoor, as he openly campaigned for these very two individuals to be added to the board.

This underscores how far the company is willing to go in embracing a new strategy of listening to its investors (particularly the most prominent one, it seems!) as management aims to engineer a fundamental turnaround in its business to match the optimism embedded in its stock price.

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“Pokemon” trading cards skyrocketing in value and GameStop’s collectibles business taking off are two sides of the same coin


The Wall Street Journal’s fantastic piece “The Hot Investment With a 3,000% Return? Pokémon Cards” includes this vignette:

“...the cards caught fire among amateur investors during the pandemic. As some investors banded together to spark the GameStop meme stock mania, a more fringe group of traders, also stuck at home and armed with cash from government stimulus, began scooping up Pokémon cards.”

And the connection between “Pokemon” cards and the video game retailer is in fact even closer than that:

GameStop’s collectibles business played a big role in why it smashed Q2 revenue expectations! Sales in this segment exceeded $227 million, while the two analysts that provided forecasts had an average estimate of $170.4 million. Fiscal year to date, sales of collectibles make up 25.8% of its revenues, up from 16.4% at this time last year.

The company significantly expanded its footprint in the “Pokemon” trading card world in 2024 by launching in-store buying and selling of individual cards, and introduced Power Packs,” which include one card graded at 8 or above by the Professional Sports Authenticator, in its most recent quarter.

As a 35-year-old man who still plays Pokemon (Nuzlockes are peak math + strategy entertainment!), thinks the release of Pokemon Go marked the peak for Western civilization, and considers Christmas 1998 to be the second-best day of his life because it’s when he got Pokemon Red, I personally view the outperformance of Pokemon cards as being indicative of the power of nostalgia coupled with a drop-off in child rearing by millennials, leaving more room for discretionary purchases and investments.

And the nostalgia business seems like a great place to be.

“...the cards caught fire among amateur investors during the pandemic. As some investors banded together to spark the GameStop meme stock mania, a more fringe group of traders, also stuck at home and armed with cash from government stimulus, began scooping up Pokémon cards.”

And the connection between “Pokemon” cards and the video game retailer is in fact even closer than that:

GameStop’s collectibles business played a big role in why it smashed Q2 revenue expectations! Sales in this segment exceeded $227 million, while the two analysts that provided forecasts had an average estimate of $170.4 million. Fiscal year to date, sales of collectibles make up 25.8% of its revenues, up from 16.4% at this time last year.

The company significantly expanded its footprint in the “Pokemon” trading card world in 2024 by launching in-store buying and selling of individual cards, and introduced Power Packs,” which include one card graded at 8 or above by the Professional Sports Authenticator, in its most recent quarter.

As a 35-year-old man who still plays Pokemon (Nuzlockes are peak math + strategy entertainment!), thinks the release of Pokemon Go marked the peak for Western civilization, and considers Christmas 1998 to be the second-best day of his life because it’s when he got Pokemon Red, I personally view the outperformance of Pokemon cards as being indicative of the power of nostalgia coupled with a drop-off in child rearing by millennials, leaving more room for discretionary purchases and investments.

And the nostalgia business seems like a great place to be.

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Oracle’s hyperscaler competitors lag after the cloud computing giant’s blowout revenue forecast

Oracle’s forecast for mind-blowing revenue growth through its fiscal 2030 is lifting most AI-adjacent stocks today.

However, the ones being left behind in this rising tide, falling or lagging well behind Morgan Stanley’s basket of AI tech beneficiaries (up 5.8% as of 12:22 p.m. ET), are its fellow hyperscalers.

Microsoft and Alphabet, which also have massive cloud divisions, are positive — but only just. Amazon, whose cloud revenue growth was deemed a disappointment relative to peers this quarter, is down 2.8%. Meta is down 1.2%.

This suggests, at the very least, that traders aren’t mapping Oracle’s outlook for Nvidia-like revenue growth onto the other major cloud players or one of their biggest customers.

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